Heaven Dragon. Appetizers. A1. Barbecued Ribs (4) $6. A2. Vietnamese Egg Roll (3)Pork, Veges & Vermicelli with Chili Lime Sauce $5. A3. Fantail Shrimp (6) $5. A4. Cho Cho (6) (Beef on Skewer) $6. A5. Spring Rolls (2) $3. A6. Pu Pu Platter (Min For 2)Egg Roll, Cheese Wontons, Fantail Shrimp, Chicken Wings, BBQ Ribs, & Beef on Skewer Per Person $6. A7. Fried Chicken Wings (8) $6. A8. Fried or Steamed Dumplings (6)w . Pork or Chicken, Served with Chili Lime Sauce $5. A9. Coconut Shrimp (4) $4. A1. 0. Crab Cheese Wonton (8) $5. Edamame $3. 9. 5A1. Scallion Pancakes $3. A1. 2. Egg Roll (1) $1. Soup. S1. House Special Soup (For 2)Shrimp, Chicken, Imitation Crab Meat and Vegetables $6. Thomas James 'TJ' Kirk III (born February 20, 1985) is a professional ranter, author, and the creator of the agnostic-atheist YouTube channel simply titled, The Amazing Atheist. In addition, he is a co-host of The Drunken. Drunken Fist is a unique style of combat where, according to Might Guy, 'the more you drink, the drunker you get, and the stronger you become'. It can not be learned, taught, nor refined through training and practice. This unique South Beach Korean barbecue restaurant presents the do-it-yourself method of tableside grilling, paired with modern Asian tapas. Directed by Woo-Ping Yuen. With Jackie Chan, Siu Tin Yuen, Jang Lee Hwang, Dean Shek. An undisciplined boy must learn Drunken Fist Kung Fu in order to stop an assassin. S2. Mixed Vegetables & Tofu Soup (For 2) $5. S3. Hot & Sour Soup $1. S4. Wonton Soup $1. S5. Egg Drop Soup $1. Chicken. Soup: Hot & Sour Soup, Wonton or Egg Drop Soup, Appetizers: Egg Roll, Cheese Wonton,Dessert: Fortune Cookies, Rice: Fried or Steamed or Brown Rice.
Beef. Soup: Hot & Sour Soup, Wonton or Egg Drop Soup, Appetizers: Egg Roll, Cheese Wonton,Dessert: Fortune Cookies, Rice: Fried or Steamed or Brown Rice. Pork. Special Combo Delight. Entrees: Chicken Lo Mein with Choice of. Chow Mein or Lo Mein(Crispy Noodle)(Soft Noodle)Beef Chow Mein or Lo Mein $7. Shrimp Chow Mein or Lo Mein $7. Combo Chow Mein or Lo Mein $7. Pork Chow Mein or Lo Mein $6. Chicken Chow Mein or Lo Mein $6. Vegetables Chow Mein or Lo Mein $6. Chow Fun. Beef w/ Black Bean Sauce $7. Beef $7. 9. 5Shrimp $7. Combo $7. 9. 5Pork $6. Chicken $6. 9. 5Veges $6. Vietnamese Rice Noodle or Noodle Bowl. Rice Noodles, Lettuce, Bean Sprout , and Ground Peanuts. Beef $9. 9. 5Shrimp $9. Combo $9. 9. 5Chicken $9. Veges $9. 5. 0Pad Thai or Drunken Noodle. Beef Pad Thai or Drunken Noodle $7. Shrimp Pad Thai or Drunken Noodle $7. Combo Pad Thai or Drunken Noodle $7. Chicken Pad Thai or Drunken Noodle $7. Vegetables Pad Thai or Drunken Noodle $7. Egg Foo Young. Chicken Egg Foo Young $6. Pork Egg Foo Young $6. Vegetables Egg Foo Young $6. Beef Egg Foo Young $7. Shrimp Egg Foo Young $7. Combo Egg Foo Young $7. Side Order. Vegetables. V1. Vegetarians Delight. Steamed Mixed Vegetables $6. V2. Sesame Tofu w. Vegetables $6. 5. Seafood. Exotic Island Drinks. Scorpion. Strong silent, curiously usty, exceedingly Magical $4. Pina Colada. A Snowy concoction of White Rum and Coconut and Pineapple, innocent looking, But Watch it $4. Drunken Dragon - Nozdormu Brewmaster combo. Introduction. Before I get started, I should warn you that this deck won't be everyone's cup of tea. I mean that in two ways: firstly, it plays cards that are pretty much universally seen as terrible (*cough* Nozdormu *cough*), and also, it wins by abusing a mechanic that many might consider to be unfair or unintended. This is arguably the most powerful combo currently in existence. The combo works by abusing Nozdormu's time- reducing effect with slow animations that take longer than your turn. Once you have Nozdormu in play, play a Youthful Brewmaster, followed by another Youthful Brewmaster targeting the first one. Then repeat that action as many times as possible before your turn ends. Once your rope explodes, the Brewmaster animations will continue. Your opponent won't be allowed to begin their turn until all the animations have finished, which will take up their whole 1. On your next turn, repeat the process. By doing this, you prevent your opponent from ever having a turn. On each of your turns, in addition to frantically chaining the pandas together, just attack with Nozdormu. In a few turns your opponent will be dead, and there's not a darn thing they can do about it. To get a better idea of how to pull off the combo, check out this example video: Yes, this combo is pretty degenerate, and I'm not here to defend it or claim that it's fair. I just figure that if this mechanic works, we may as well figure out the best way to utilise it. In some ways this is the first 'pure' combo deck in Hearthstone. Traditional HS combo decks are really just synergy decks, utilising card interactions to provide a burst of damage. This combo deck reminds me of old- school broken combo decks from Mt. G, where 2 or 3 cards interacted in such a way that they provide an infinite loop that literally wins the game immediately. So here's my build of the deck. Try it out if you're interested, and post your thoughts or suggestions for improvements in the comments. Perhaps if more people try it and it gets enough attention, Blizzard might be more inclined to finally change Nozdormu so that the animations don't eat into the opponent's turn. Mulligans. Despite being a combo deck, you want to avoid getting any of the combo pieces in your opening hand. That's because the combo won't work until the very late game, and unlike normal HS combos, you can't afford to waste any of the combo pieces earlier in the game. The early game usually plays out like a standard Rogue control deck. The cards you want to mulligan for are things that will help you stabilise. Mulligan away Nozdormu, Youthful Brewmasters, Conceals, and usually Emperor Thaurissan. Backstab, Eviscerate, SI: 7 Agent, Deadly Poison, and Blade Flurry are all important in the early game to kill your opponent's minions and make sure you last long enough to pull off the combo later, so hold onto those cards. In some matchups, such as against Druids, hold onto Sap to bounce fat minions, but usually you won't want Sap until the mid- game. Gameplay. Spend the first few turns trying to keep the board as clear as possible. Try not to waste your Wicked Knife by pinging the opponent unless you're sure that you can afford to use your hero power again next turn, because you might need to have a full dagger to power up with Deadly Poison next turn. Azure Drakes are great to power up your spells, but more importantly, they draw you closer to your combo. Don't be too conservative about throwing them down, even if you know they'll get killed, because at that point in the game getting to your combo is more important. Loatheb can be used whenever you think it's tactically advantageous. Preparation into Sprint should hopefully get you the rest of your combo. If you can follow that up with Emperor Thaurissan, you're golden, but the Emperor isn't strictly necessary for the combo, so again don't be afraid to just run him out as bait or to trade if necessary. If you need more time to dig for the combo, gain some health with Antique Healbot, repeated with Shadowstep if you need to. At this stage in the game, the only combo piece that you can safely burn is a duplicate Conceal if you have both of them already. A mid- game Conceal can sometimes solidify your lead and make the combo unnecessary. Because the combo is built into the shell of a standard Rogue mid- range/control deck, you will probably find that you win just as many games with the combo as you do without it. An added bonus of this deck is that sometimes a naked Nozdormu (without the combo) against Grim Patron Warrior will wreck the Patron player because all the Frothing Berserker animations will take too long! Once you've got 1. Emperor Thaurissan), play Nozdormu followed by Conceal for protection. At this point your opponent will have a one turn window to kill you, but if they can't do it, you should effectively win next turn. Next turn, you will need another minion in play (it doesn't matter which one) before you play the Youthful Brewmaster, then start jamming out the Brewmasters targeting each other as fast as possible. This will take some practice. As soon as you target one panda with another, its border will light up green, before the animation process moves it back to your hand. Immediately click it and target the other panda, and repeat that as many times as possible. Do NOT wait for the Brewmasters to return to your hand before re- playing them, otherwise you will burn through your own 1. Attack with Nozdormu each turn, but don't bother attacking with any smaller minions that you happen to have in play. You're better off spending that time repeatedly clicking on the Youthful Brewmasters. As soon as the Brewmaster animations finish, the game will flick back to your next turn, without giving your opponent time to take a turn. Attack with Nozdormu again and get back to clicking pandas. Repeat until victorious. Note: It's possible to overdose on animations. It may feel pathetic to waste 1. The other legendaries in the deck are less important though, because they're not central to the combo. You could replace Bloodmage Thalnos with a Loot Hoarder or Kobold Geomancer. Card draw is usually more important than spell damage, so I'd prefer the Loot Hoarder. Loatheb and Emperor Thaurissan are really just there for value, so they could be replaced with any other high- value minions that you have available. Other legendaries would fit well, such as Sylvanas Windrunner or Edwin Van. Cleef, or even just Piloted Shredders if you don't have access to legendaries. Alternate builds. I've built the combo into a basic mid- range/control Rogue shell, but there are various alternative options you could try. Because the core of the deck is so small (just Nozdormu and the Brewmasters) it could be slotted into most existing Rogue decks. Oil Rogue would potentially be a good option, but I feel that Oil Rogue is already so refined that cutting anything from it would probably reduce its win percentage. So the other build I'd consider is a hybrid of the Nozdormu combo and Mill Rogue. That would give you access to Coldlight Oracle (probably replacing Azure Drake) for extra card draw. Conclusion. Let me know what you think about this deck in the comments. Personally, I think this combo is ridiculous, and shouldn't be part of the game. I'm hoping that bringing more attention to it will pressure Blizzard into fixing Nozdormu. So give the deck a try if you're interested, and give it a +1 so that more people see it and discuss it. If enough people see it and play it and discuss it, hopefully this will help to get the mechanic fixed quicker.
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